Jan 24, 2010, 01:52 AM // 01:52
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#21
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Just a simple question on the why you think benefits from weapons shouldn't be..
why not? cus it seems unlogical to you? You really don't make any sence or you put to much value into the whole requirment concept here.
Just see it like this. You get benefit for the requirment but a penalty for not meeting the requirment. (as in 8 armor instead 16 for a shield)
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Jan 24, 2010, 03:56 AM // 03:56
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#22
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Jungle Guide
Join Date: Jul 2009
Guild: The Kurzick Mob [Mob]
Profession: R/
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quick fix:
Wintergreen/Peppermint/Gingerbread weapons.
No requirements, they give those 'evil' proffesions the armor bonus, without requiring any attribute points (16AL q9 with No atts = 8Al q0)
I believe the staves can be modded, so there would be no requirement for the mods added on.
Possibly adding in more weapons with mechanics like these would be a good solution? Its definatly possible and easy to implement (though it wouldnt get implemented, what with all the work going into GW2)
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Jan 24, 2010, 11:53 AM // 11:53
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#23
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by HawkofStorms
So... you want to make the game more simplistic, not to mention break a lot of the core concepts of having a secondary profession.
There isn't any real BENEFIT to this change.
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And thats it. If you want simple stuff , go play chess .
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Jan 24, 2010, 11:56 AM // 11:56
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#24
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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So you want to invalidate weapon swapping? Great idea!
/notsigned
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Jan 24, 2010, 12:09 PM // 12:09
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#25
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by jazilla
You should not get the +5 Energy bonus from a sword/spear/axe etc. unless you meet the weapon requirement.
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So this basically would just make Wintergreen Weapons worth dozen times more and more wanted. and same for like shields 8ar no req.
And axes swords etc inscriable with like 5-10dmg and no req.
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Jan 24, 2010, 02:55 PM // 14:55
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#26
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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I believe this is a Q.Q thread based on the other team in RA having a monk with a caster spear set.
*sigh*
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Jan 24, 2010, 04:54 PM // 16:54
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#27
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by RedDog91
I believe this is a Q.Q thread based on the other team in RA having a monk with a caster spear set.
*sigh*
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If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into. I love how you didn't read what I wrote at all in response and just assumed that was what I was talking about. It is also about using a melee weapon with a focus to get more energy than having to pour points into that attribute to gain the energy benefit as well. I wasn't whining at all. This is a serious post. Why is it so far fetched that you should have to pour points into the attribute of the weapon/focus/shield that you are using to gain any benefit?
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Jan 24, 2010, 06:31 PM // 18:31
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#28
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Wilds Pathfinder
Join Date: Jul 2008
Location: Italy
Profession: Mo/
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Well, this is simply the way the game works. Other games like Neverwinter Nights don't even allow you to equip weapons that aren't designed for your profession or even for your race, but this is simply a designing choice that ANet made for GW.
Like others have said, the basic idea is to give players the choice of mixing their profession's features with the other professions' ones, like the secondary profession system. Do you also want GoLE to not work if you haven't any point in energy storage for example?
Maybe you like the idea of not being able to mix different professions' features more, like you do in other games, but this is your opinion. This is the way this game works, and for a lot of people, as you've seen in this thread, it's perfectly fine.
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Jan 24, 2010, 09:08 PM // 21:08
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#29
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by jazilla
If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into. I love how you didn't read what I wrote at all in response and just assumed that was what I was talking about. It is also about using a melee weapon with a focus to get more energy than having to pour points into that attribute to gain the energy benefit as well. I wasn't whining at all. This is a serious post. Why is it so far fetched that you should have to pour points into the attribute of the weapon/focus/shield that you are using to gain any benefit?
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You do realize they already balanced it. You do not get the FULL benefit of the item without any attribute points. If people for a full 16 armor from a shield with no attribute points I'd understand. But they don't. And adrenaline is not based on a weapon, so meeting a requirement is not important to it. Since you fail to see what we are telling you, I'll stop posting here..... your idea breaks the balance the game was designed on.
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Jan 24, 2010, 09:53 PM // 21:53
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#30
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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+24 armor is balanced for not having to invest any attributes, or even the appropriate secondary class
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Jan 25, 2010, 03:23 AM // 03:23
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#31
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by jazilla
If you read any of my posts you would realize that it isn't a QQ post at all. I think it's cheap for Hammer Warriors to gain adrenaline with a weapon(spear) that they pour no points into?
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I think it's reasonable. With all of the melee hate that wars get to deal with, why is it a problem if they sit back and charge their adren? It's not like they're doing any noticable damage. I prefer weapon swapping over having just one weapon set since it adds another level to the "tatics" of the game.
/notsigned
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Jan 25, 2010, 06:40 AM // 06:40
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#32
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Forge Runner
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Never going to happen.
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Jan 25, 2010, 06:22 PM // 18:22
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#33
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Pugs Not Drugs
like it was mentioned before, this would seriously screw over all those pve monks with dedicated torm swords/spears/axes/shields, not to mention the impact it would have on the economy
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Apparently either the OP didn’t think his suggestion through very much or he/she just doesn’t give enough of a shit and hates on “1337ists” who wear shiny swords and shields.
Either way, I’m not worried about this post’s suggestion one bit because Anet would have to be on some good crack to take the time, implement, and essentially screw over/drive away what little remaining playerbase they have. If they want to run players out of the game, they’d code this suggestion in; otherwise, it’s a no-go!
I think this thread can be summed up by the following quotes:
Quote:
Originally Posted by Grim Aragorn
BUT THEN ALL THE PVE MONKS CANT RUN AROUND WITH TORMENTED SHIELDS AND EBLADEs !!!!!! NOT fAIR AT ALL!
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And
Quote:
Originally Posted by MagmaRed
You sound like someone who can't kill a player in RA PvP because they are using a shield on a Monk.
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